Unique Concept In this online tutorial game, players are required to register. The registry would then present a database of players with their corresponding levels of development throughout the entire usage of my game. It will be very hard to maintain such an idea but it will greatly help the literacy of our children which will be beneficial for future generations to come. As I said, it is a huge privilege for me to be an E-moderator for little children. So how will this happen? Let me explain the technical details. Anybody who is aware of how CISCO (visit www.cisco.com) operates will understand me well. On their site, members or students and instructors alike may log in anytime they want. But because instructors would like to monitor their student's progress, they are required to log on whenever the instructor told them to. This way, both are able to interact with the on-going lessons with proper guidance. Instructors and their students have separate accounts. The difference is, instructors could always access their student's accounts to see as they progress to continuous levels. SAM&TOM (visit samxp.course.com), collaboration between Thomson Course Technology and Microsoft Office, uses the same idea. SAM&TOM is an informative, hands-on session that allows instructor to pre-test and assess student's skills in Microsoft Office. So how will I make use of this idea? A server will handle all the database. Probably for database programming, the incorporation of PHP together with MySQL will be very useful. The e-learning concept here is that students and instructors interact online. There is no more use of blackboards but rather the computer and of course, the Internet. Instructors get to have hands-on developmental process with their students. And students on the other hand, gets the chance to access their lessons whenever or wherever. This is what makes this project unique. The monitoring of potential students or players will help teachers and parents observe the progress of their student / child. I would like also to collaborate with private childcare institutions. This way, a privately well funded project is developmental. It is a "living project." To clear things off, what makes this project even more unique is the free access of parents, teachers and kids. That is why I wanted to collaborate with private institutions. So the project could go on even without payment of online players. So how could this happen? As I said, the game is free online. However, as institutions want to use my game, they have to pay a handsome price. But why? If institutions try to buy my game, they will have access to the database. This way, teachers or instructors could easily handle their students upon seeing the development of the child in concern. As everyone should see, beyond what games is really all about, my main goal is to help children learn and not to literally make my pocket loaded. |
Introduction Today's market is characterised by highly competitive organisations which are all vying for consumer's loyalty. Firms are faced with the challenge to maintain their own competitive edge to be able to survive and be successful. Strategies are carefully planned and executed to gain the ultimate goal of all: company growth. However, external factors are not the only elements which influence growth. There are also internal factors, components working within the organisation which shape the direction of the company. Along with the changing business world, customers change as well, becoming more demanding and knowledgeable than before. In turn, company management had shifted their focus on their clients or customers so as to stay successfully in business. This transition meant that organisations have to completely reformulate their conventional business aims and purposes from being process-focused to customer-centred. Hence, in order to bring out exceptional custome
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